U. S. Scouting Service Project at http://usscouts.org

1998 Wolf Arrow Point
Requirements Changes

The following  Electives were revised in the
1998 edition of the Wolf Cub Scout Book.

(Revised requirements are shown in bold underlined type.
Deletions are shown struck through in red italics, like this text.

    1. "Write" your name with the alphabet that deaf and hearing impaired people use.
    1. Make some scenery for a den skit.
    2. Make sound effects for a den skit.
    3. Be the announcer for a den skit.
    1. Make something useful for your home, church, or school.  Start with a recipe card holder.
    2. Make a ruler and measure to see how far you can stretch your hand.
    3. Make and use a bench fork.
    4. Make a door stop.
    5. Or make something else.
    1. Make a tom-tom. musical instrument used by Native Americans.
    2. Finish a feather for a headband or other decoration. Make a traditional tool.
    3. Make a headband for the finished feather. Make a model of a traditional house.
  1. . SING-A-LONG
    1. Learn the words and sing the first verse of three other songs, hymns, or prayers. On a piece of paper, write the verse of one of the songs you learned.
    2. Learn and sing a song that would be sung as a grace before meals. Write the words here. on a piece of paper.
    1. Help draw, paint, or crayon some scenery for a den skit, play, or puppet show.
  1. . BIRDS
    This elective is also part of the World Conservation Award.
    1. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.
  1. . PETS
    1. Tell what is meant by rabid.  Name some animals that can have rabies.   Tell what you should do if you see a dog or wild animal that acts as if it may be . is behaving strangely.   Tell what you should do if you find a dead animal.
    This elective is also part of the World Conservation Award.
    1. With your folks, a parent, help plan and run a family or den outing.
  1. . FISHING
    This elective is also part of the World Conservation Award.
    1. Rig a pole with the right kind of line and hook. Attach a hook, bobber, and sinker, if you need them. Then go fishing.
    2. Tell about some of the fishing laws where you live.
  1. . SPORTS
    1. Know archery safety rules. Know how to shoot right properly. Put four of six arrows into a 1.2 meter target that is 15 steps away from you.
    2. Understand the safety and courtesy codes for skiing. Show walking and the kick turn. Do climbing with a side stop or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
    3. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Show a turn Turn from forward to backward.
    4. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Show a turn Turn from forward to backward.
    5. Play a game of soccer.   Show how to dribble and kick a soccer ballTake part in a game.
    1. Visit a place where computers are used. Find out what they are used for do.
    2. Play a computer game.  Explain what a computer program does.  Use a program to write a report for school, to write a letter, or for something else.
    3. If you have a computer at home, ask your parent to show you how it is used to help your family.  Or, tell how you use a computer at home or school.  Tell what a computer mouse is.  Describe how a CD-ROM is used.
    1. Tell how to get to a nearby fire station or police station from your home, your den meeting, and school. Use directions and street names.

Page updated on: August 28, 2022

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